Can a party game also be educational? Why yes, yes it can.
The idea of combining math-building with learning the flags of the world seems crazy, doesn’t it? Well, sometimes it’s the crazy ideas that work the best. Check out our review of FlagMath, by the 7puzzle company.
The Boston Globe has an article about Mary Flanagan and the Tiltfactor lab at Dartmouth. They use psychology and education research to create games for social impact. Interesting stuff!
School is drawing to a close, but that doesn’t mean the learning stops. Parents are educators, too, and summer is the perfect chance to find out just how much your kids can learn while having fun. Check out this issue’s great articles by Bill Ritchie and Catherine Swanwick!
by Bill Ritchie
With this article I want to share my perspective as a game manufacturer. I think we are on the verge of entering a golden age for games in education, and I’m excited to be a part of this as it emerges.
We’ve all heard the warnings about too much screen time for young children. But are these technologies necessarily bad at this age? Many modern parents shy away from all screen-based technology for their preschoolers in favor of more traditional tabletop games. However, used together, tabletop and computer games can complement a child’s education.
This article in The Guardian shows how effective the face-to-face direct social interaction of gaming can be for helping people understand and experience difficult topics and events.
Brenda Romera gave a fascinating TED talk about designing a game for/with her 7-year old to explain the Middle Passage.
Newsletter #74: Spring has Sprung!
After an extended absence caused by technical problems, the newsletter is finally back. For us, it is very much like spring: a new beginning after a difficult season. Celebrate with us by checking out our fantastic articles. Thanks for all you do as educators and parents, and thanks for caring enough to bring fun into your students’ lives!
Educators and families alike are in a sort of conundrum when it comes to entertaining their brood. Part of you wants something fast, part of you wants something that will entertain them for long periods of time – that they will genuinely enjoy, but that won’t take a lot of work on your personal part.
Would you teach kindergarteners about atoms? What about genetic patterns of inheritance? Most people might scoff at the idea of introducing such scientific concepts at such an early age, but gamification is a growing trend in education that can effectively engage students in complex topics.