| The Power of Play for Language Development |
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| Written by Guest Columnist |
| Tuesday, 08 September 2009 11:28 |
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Every once in a while, we find an article on the web that is so impressive we ask for the right to re-post it. That's what we've done with this one, by Marisa Constantinides. It's a serious, in-depth look at the roll of games in Langauge Development. Enjoy! The Power of Play for Education and Language Developmentby Marisa Constantinides R.F.Dearden’s (1967) definition of play, ’a non-serious and self-contained activity which we engage in just for the satisfaction involved in it’, suggests that any activity that takes the mind of the learners away from language as a focus, any activity which gives them enjoyment and satisfaction simply through participating in it can be called a game. Given this description, many activities in the language classroom which generate laughter, enjoyment and fun can fall under the general heading of play. The importance of play for children is a fact that no educator can dispute. Most parents do not dispute this either, but they somehow tend to forget this fact when it comes to language learning, or rather, they tend to think of play as a spare time activity, outside school hours, at home or in the playground. Learning, it seems, is a serious business, and should be done through serious activities such as reciting texts, enumerating rules, doing written exercises, reading aloud, writing reams of dictation, answering teacher questions on texts, in fact, doing all the things that are not natural to children and. go against the way they process and acquire any language, starting with their own. This acquisition process occurs mainly through observation, association, trial, error and reinforcement in play or gamelike activities where children pretend, act out parts from fairy tales or favourite TV series or film characters. They play with toys, make drawings and like to play with sand, water and household or other objects. Through play, children learn about the world, about the names of things, their properties and uses, space, time, size and weight, they learn to relate to people, be members of a team, and by extension, about relationships in the adult world. Games Children PlayHere is a look at games children play at home or in the playground. The classification presented comes from S.Tyler (1984). According to this classification, the games or gamelike activities children engage themselves in help them develop different abilities each, with obvious overlaps in some cases.
A Further ClassificationThe diagram below (Tyler,S. 1991) categorises games along a scale moving from games encouraging epistemic behaviours (more concerned with knowledge and cognitive abilities development ) to ludic behaviours (being spontaneously playful) games. Both kinds are seen as valuable for a healthy and balanced child.
Games in the Foreign Language ClassroomGames in the foreign language classroom tend to be used to fulfill linguistic objectives and, in fact, if a game is not suitably aligned to these aims of a lesson but is included just because “it’s fun and the children needed a break”, most TEFL trained teachers would frown and suggest a game more closely related to the lesson aims! I suggest to you that while this should be a priority for adults who are on a tight time frame, in classes of young pupils, this does not really matter, although, to be fair, a game which does fulfil the aims can usually be found! You will have already spotted a number of parallels and similarities with language games used in the foreign language classroom. Some, like Simon Says (1} or Odd-Man-Out (2), are exactly the same, but may be used for a different reason, e.g. for listening skills development (1), or as a vocabulary revision/consolidation activity (2). Here are is a list of familiar TEFL classroom games and gamelike activities. Their linguistic aims have not been included, as a presume most readers will already be familiar with them, but you might be interested in reflecting for a moment on how each one fulfills the educational objectives listed above. If you have no time to think, the asnwers have been included at the end of this article.
Some Thoughts for the EndMost of the TEFL games mentioned will already be familiar to the majority of my readers and a first comment may be that the distinction between learning (epistemic) and ludic (playful) activities may not be that relevant for the language classroom. For example, although roleplaying activities seem to fall under the most extreme kind of playfulness in Tyler’s diagram, in the foreign language classroom they can generate a lot of language production. Physical play, though necessary, may be amended to mingling or moving around the class but is not uncommon in TPR (Total Physical Response) activities commonly used in young learners’ classes. In this article I have tried to look at the kinds of games children engage themselves in from a different viewpoint. The analysis included here may help us understand the educational objectives of using games in the language classroom and equip us with a better battery of arguments against those who believe that playful activities are not serious and do not involve active learning, which in some learning contexts may be an issue. In the young learners’ classroom, language acquisition activities cannot be haphazardly selected just with linguistic aims in mind but for everything we do, we must have a deeper understanding of education principles, something for which standard TEFL orthodoxy is not famous for! Bibliography Dearden, R.F., 1967, The Concept of Play, in Peters, R.S. (Ed), “The Concept of Education’, Routlege & Kegan Paul Tyler, S., 1984, Carrying out Assessment with Young Children, in Fontana, D.(Ed) The Education of the Young Child, (2nd edition) Oxford: Basil Blackwell. Tyler,S,1991, Play in Relation to the National Curriculum, in Hall, N. & Abbot, L, 1991, Play in the Primary Classroom, Hodder & Stoughton Answers to Thinking Task |
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