Game Review: Shortcut2Learning Computer Basics
By Karen Luciana
I am continually impressed with the work and detail that goes into creating the games that I am reviewing. Shortcut2Learning Computer Basics is quite a game that leaves such an impression. Admittedly, my first concern was that my students would not be interested in the game, because they usually are the ones who show me how to maneuver my way around the computer. However, one group eagerly snatched the game, organized it with ease, and learned the directions immediately.
Easy-to-understand-directions are a big advantage to using games in the classroom. Teachers want games with clear, concise, readable instructions, because we want students to use their reading and independence to figure out the game with minimal teacher assistance. We also want them to be able to be instructors to others. Finally, if directions are so confusing that even we have trouble following them, and then more than likely it ends up locked away in some cabinet. So watching the students begin immediate play of Shortcut2Learning Computer Basics earned it point number one.
When I joined the group of boys to play, and delightfully listened as they enthusiastically taught and played the game with me, it earned a second point. Everyone is more likely to continue playing a game over and over if they are zealous in interest. Comments included, “It’s really fun because you are learning things about something you already know,” and “It’s fun because you get to answer questions and you are not really sure if you are right or not.”
The third point was earned during my observations of the game details. Players can land on certain spaces: Navigation, Internet, Software, Hardware, General, and Lose-A-Turn. When a player lands on one of the spaces, a question based on that category must be answered, and there are dozens of these cards, which presents numerous learning opportunities. Another fine detail is that for every 5 spaces a player advances, he is to choose a risky or safe option. The risky option presents a shorter path to the finish line, but it is harder. This choice means that a player must self-evaluate the play situation and adds to the strategic thinking component.
Finally, when I know that a game will be continually chosen for free play and when it is apparent that there is a real curricular connection, I highly recommend it to others. Computer Basics will highly enhance the technology curriculum and children will want to play it numerous times over.
